Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Technological advances have provided new media for games throughout history.
Game studies or gaming theory is a discipline that deals with the critical study of games, game design, players, and their role in society and culture.
From an industry perspective, a lot of game studies research can be seen as the academic response to the videogame industry’s questions regarding the products it creates and sells.
More sociologically informed research has sought to move away from simplistic ideas of gaming as either ‘negative’ or ‘positive’, but rather seeking to understand its role and location in the complexities of everyday life.
Development of game rules
Major key elements identified in this context are tools and rules that define the overall context of game. Other games such as chess may be traced primarily through the development and evolution of its game pieces.
Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a “new” game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules.
Rules generally determine turn order, the rights and responsibilities of the players, each player’s goals, and how game components interact with each other to produce changes in a game’s state. Player rights may include when they may spend resources or move tokens.